After Capcom achieved record-breaking success with “Monster Hunter: Wilds,” their recent release of the animated adaptation of “Devil May Cry” last week has garnered praise from both media and fans alike. This enthusiastic reception appears to have boosted game sales, as “Devil May Cry HD Collection,” “Devil May Cry 4,” and “Devil May Cry 5” have all climbed back onto Steam’s global best-seller list over the past week.
At the time of writing, the “Devil May Cry” animation released on Netflix on April 3 ranks fourth in Netflix’s global top ten popular series list and has made it into the top ten rankings in 87 countries. According to Netflix, the first season of this animation has been viewed over 5.3 million times.

The premiere week performance of the recent “Devil May Cry” anime adaptation on Netflix has proven notably impressive when compared to other popular game-based animated series. According to data tracked by Flix Patrol, the anime garnered an estimated 21 million viewing hours during its debut week. This figure significantly outpaced the initial performance of several other well-received adaptations, including “Cyberpunk: Edgerunners,” which recorded 14.8 million hours in its first week, and both seasons of the critically acclaimed “Castlevania: Nocturne,” which drew 9.8 million hours and 9 million hours respectively upon their premieres. While it didn’t reach the extraordinary heights of the first season of “Arcane: League of Legends,” which remains the most successful game-adapted animation on Netflix in its premiere week with a massive 34.17 million hours, the “Devil May Cry” anime’s strong showing firmly establishes it as a significant success among its peers.
Beyond its solid viewership numbers on the streaming platform, the animation’s success has generated a tangible positive impact on the “Devil May Cry” video game series itself. Data from SteamDB clearly illustrates this effect; around the animation’s release timeframe, the number of concurrent players for the latest installment, “Devil May Cry 5,” saw a substantial surge. Player counts jumped dramatically from approximately 2,000 to well over 13,500 within just a few days. This renewed interest wasn’t limited to the newest title; over the past week, sales for older entries like “Devil May Cry 4” and the “Devil May Cry HD Collection” also experienced a noticeable spike, indicating that the anime successfully drove viewers to explore the broader game franchise.
The strong performance of the “Devil May Cry” animated adaptation serves as compelling evidence supporting Capcom’s strategic vision. The company’s CEO recently communicated to investors about their deliberate approach to growing their brand influence through various multimedia ventures. By successfully extending valuable game IP like “Devil May Cry” from its traditional console base onto popular streaming platforms like Netflix, Capcom demonstrates its ability to reach new audiences and re-engage existing fans, validating this key element of their business strategy. The positive, albeit perhaps less significant, reception of the “Onimusha” TV series also contributes to this overall strategic direction, highlighting the potential of leveraging their diverse game library in the multimedia space.