Last year marked a significant transition in the gaming industry as acclaimed director Hideaki Itsuno departed from Capcom, the studio where he shaped iconic titles. He subsequently announced his new role at Photon Studio, a subsidiary under the global technology giant Tencent.

Recently, the focus shifted to this new venture. At the bustling atmosphere of the Game Developers Conference (GDC), Hideaki Itsuno offered the very first insights into what the studio’s debut title will entail.

He revealed that the game is planned as a Japanese-style AAA action game. This designation suggests a project of significant scale and budget, aiming for high production values typical of the genre, infused with the distinct flair often associated with Japanese action game design. Itsuno specifically highlighted that the goal is to deliver a unique gaming experience, one that players who enjoyed his previous works (known for their distinctive combat and character action elements) will likely find familiar and compelling.

He also mentioned that the studio is actively building the team needed to bring this ambitious vision to life, extending an invitation for “all talent” interested in contributing to such a project to join them.

This initial peek into Photon Studio‘s first game under Hideaki Itsuno sets expectations for a high-quality action title that aims to stand out, leveraging his renowned expertise in the genre while building something fresh within his new environment.


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This version slightly expands on the context of Itsuno’s move, elaborates on what “Japanese-style AAA action game” might imply in terms of quality and genre, and integrates the call for talent more smoothly, while adhering to your constraints.

By Klaudia

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