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Hideo Kojima, the visionary director, has announced that the forthcoming action-espionage game, PHYSINT, from Kojima Productions will herald the dawn of the studio’s “Phase Two.” This marks a significant strategic shift for the acclaimed development house.

Speaking during a recent episode of Kojima Productions Radio, Hideo Kojima outlined the studio’s trajectory. He revealed that following the completion and release of the highly anticipated Death Stranding 2 and the enigmatic project OD, Kojima Productions will fully transition into “Phase Two” with PHYSINT taking center stage. He characterized this espionage title as an ambitious endeavor to merge the worlds of film and video games, pushing the boundaries of interactive entertainment. Furthermore, he disclosed that this new phase will also encompass work on an animated production, indicating a broader multimedia approach for the studio’s future.

Based on Kojima’s statements, it appears that PHYSINT is currently in its very early conceptual stages. Consequently, speculation suggests the game is being developed with future hardware in mind, likely targeting next-gen PlayStation consoles.

However, fans eagerly awaiting Kojima’s signature style need not feel disheartened by the timeline for PHYSINT. His most immediately upcoming major title, the highly anticipated action-adventure game, Death Stranding 2, is reportedly nearing completion. In the same revealing radio broadcast, Kojima offered a precise update on its development progress, stating it currently sits at approximately 95% complete. He even used a characteristic analogy to illustrate this: “It’s about 95% done now… It feels like it’s around 10 PM (if we compare a 24-hour day to the game’s development progress), Death Stranding 2 is at 10 PM, with two hours remaining.”

Regarding OD, information remains sparse, keeping the project shrouded in mystery. What has been confirmed is that the game is intended to be intensely “experimental,” a descriptor Kojima has previously applied to some of his most unconventional works. He drew a parallel between OD‘s experimental nature and his 2003 action-adventure RPG, Boktai: The Sun Is in Your Hand. Kojima is renowned for crafting unique game mechanics, from the stealth infiltration of the Metal Gear series to the open-world traversal of Death Stranding. Yet, Boktai stands out for its truly radical mechanic: requiring players to use a sensor on the Game Boy cartridge to absorb actual sunlight to defeat in-game vampires—a concept so innovative it reportedly faced strong opposition from both his development team and within his company at the time. Similarly, Kojima has stated that OD is being developed to be equally distinctive and innovative, suggesting he is once again challenging traditional game design paradigms.


        

        

By Klaudia

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